Information! Information!

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Sometimes the largest obstacle for me is explaining how creative/technical projects will function on the front end of the production process. A good concept will cause more work for me in redesigns and edits if I do not convey it properly in the beginning phases. Add to this multiple people involved in various locations, and its easy to lose some key elements.

Below are a few examples of some informational diagrams I created to help to explain how these interactive activities will function. Each have been created for an upcoming exhibit at The Children's Museum of Indianapolis, which explores modern Egypt.

I have found these diagrams seem to help me in the process.





In the works...

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I've started to play around with some designs for a new exhibit site, I was asked to redesign. It's for an exhibit at The Children's Museum of Indianapolis.


I created all the artwork, which was actually kind of fun. The web site is catered to young children, so I got to play with some interesting colors and characters. The house itself actually exists in the exhibit. I want the house to fell life-like, so I am anticipating some interesting movements from it as one navigates the site. I sorta see it almost as another character.


Here is a more detailed JPG of my initial thoughts on the characters. They currently exist in the exhibit, but I stylized and updated them a bit.

There should be more to come. I am in the midst of brainstorming some of the educational games each user can play on the site.

LEGO Castle Adventure Beta...

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We have launched out beta site for the LEGO Castle Adventure exhibit set to open in January. We still have some tweaks, but it's starting to shape up.

Check it out at:
www.childrensmuseum.org/castles/

We are still fine tuning the layout of the type and some other visual tweaks. Make sure to select the "GAMES" button and create a coat-of-arms.

Today I'm Feeling...

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A Castle Adventure...

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I recently wrapped on this design for the Children's Museum of Indianapolis. We are partnering with LEGO to create an exhibit about LEGO Castles, and the Master Builders who make them.

Along with the exhibit, we are producing a website that allows the museum with a viable means to market the exhibit prior to its launch. The website compliments the exhibit in many of its visual themes.

The largest component of the website will be interactive game/activity that allows a child to accumulate points or treasure after completing each activity contained within the Book of Castles section of the website. (Also, included in the Book of Castles is educational content about castle-life.)

Below is a screen shot.



The Treasure Room is located behind the purple banners, which provide a backdrop for the Book of Castles. Since the site is being developed in Flash, we will have some great opportunities for movement on the screen when a child visits here.

Here is series of screen shots showcasing what the Treasure Room will look like.



The iron gates will rise up and out...



...Treasure will accumulate pending completion of the Book of Castles and the games within.



We also included a place to personalize a coat of arms. When a child selects Kingdom Settings, they will be presented with a series of customizable options to enhance their coat of arms. The categories that will be editable will be: shield shape, divisions, colors, and charges.

There are several options within each category. Our hope is to advertise a "Coat-of-Arms Gallery" that showcases child work.

See below:







More to come later...

Sir Ken...

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This design was put together as a means for the client to promote his speaking engagements and books.





I was responsible for the creation of his logo/icon, and the vibe of the site.

RCA e-newletter...

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An e-newsletter I put together for RCA...Pretty straight forward.